Good points.
Quote:
"But let's not appeal to people's dreams of avarice."
Agreed, I didn't mean to promote stamp collecting as lucrative. I meant to promote it as a rewarding activity that often times ends up with something tangible that has a monetary value. Video gamers get a lot of entertainment value for their buck, but very little to "show" for it.
Obviously not everyone will enjoy both. Stamp collecting doesn't provide the same range of emotions that gaming can produce. Stamps don't immerse the "player" into virtual environments or sci-fi fantasy.
Gaming rewards accomplishments by notariety until their friends achieve the same thing. Their gamertag will now show a new icon to add to their list. They might finally have achieved their goal of collecting every Pokemon. However, their collection won't be any different than any other player that can achieve the same goals in a short period of time. There are extremely few exceptions, but most fade into the past as newer games are released.
Stamp collecting is rarely lucrative, but it does have it's rewards including monetary value. I see a kind of "No true Scottsman" attitude where a "true stamp collector" shouldn't discuss monetary value.
Everyone has their own reasons for collecting. The monetary value is pretty appealing to a new or prospective collector. Why not encourage that aspect in a reasonable manner?
A/ Very likely not.
Broadening your question to include all types of things that could be considered assets would have me respond with this: I don't have any fond memories of learning to solve Ordinary Differential Equations.