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I understand their print predicament, but it really is an opportunity to develop a robust digital business.
Agree with you 100% there ecmorgan. In fact, Scott needs to grab the bull by the horns here before they get stampeded into oblivion because of their clinging to old technologies of the twentieth century.
I've already posted my thoughts at that antipodian stamp forum as well as blogged about this survey, but here's my ideas
Amos Publishing could take a cue from the Gaming Industry regarding updating content.
My favorite game publisher is a Swedish company called Paradox Interactive (
https://www.paradoxplaza.com/). They make amazing historical grand strategy games with titles dedicated to Medieval times (Crusader Kings), Early Modern World (Europa Universalis, now in it's fourth incarnation), Nineteenth and early-twentieth century world (Victoria, now in its second incarnation) and the World War II era (Hearts Of Iron, its fourth incarnation being released in 2016). The way their model works is
1) Release Base Game
2) provide free patches to fix errors and critical problems
3) provide small amounts of free/low price point new content in updates - new sprites, new gameplay content
4) release more complex updates as expansion packages at prices lower than the original game
5) after a few years create a full new update of the title with major changes and improvements to the gaming experience.
Amos could apply this model in the following way :
1) Release base catalog
2) provide a low-cost optional monthly subscription that would provide updates to fix editorial errors and things like new issue updates and perhaps new listings for previously unlisted material. This would be optional, users of the base catalog could choose not to subscribe for these updates, but to sweeten the lure of a subscription ...
3) allow those who purchase the monthly subscription to get a discount on purchase of newer editions of the catalog when the publisher does a thorough review of catalog values.
This would potentially create a constant stream of revenue for Amos via those who purchase a monthly subscription for new content in between full catalog updates and create a base of customers for the updated editions.
Let's be honest, for the next generation of collectors (and the generation of collectors around my age, I am 44) digital is really where it is going to be at as far as reference material. Digitalization of all forms of entertainment is a reality today, and hobbies are not immune to that. If Scott wants to remain a relevant player, it HAS to embrace a digital format that is more than just a pdf of the paper catalog. Younger generation collectors will expect functionality in their digital catalogs, and all catalog producers, not just Scott, have to think a bit -outside the box- and listen to feedback from younger active collectors so that their products have a future in ten, twenty years time and can attract newer collectors to the hobby. Otherwise as others have said Scott and the other catalog publishers will likely pass away with the current older generation of collectors and the new generations will turn to alternatives that meet their needs as collectors.
In fact, I'd argue you are already seeing that with the rise of sites like stampworld.com and others that are creating their own online catalogs that are much more user-friendly (albeit their valuing is rather dodgy at the moment since they are not accepted as the industry standards for determining values). The architecture for alternatives to the current producers of stamp catalogs is already being built and publishers like Amos risk losing the next generation of potential consumers of their products if they maintain a twentieth-century outlook on how and what their catalogs are produced and utilized.